![]() The tech industries (and hence game industry) eternal quest was to get rid of software ownership and to take control of the customers PC/software to exploit them for profits. Once they make a game they can just keep it on their servers while giving you only half the game you paid for, while giving you the big shit sandwitch. High speed internet was the biggest cheat code ever granted to game companies by the laws of our universe. ![]() Developers and publishers have all the power now since customers are 100's of miles away and can't simply storm their offices and force the drm and evil server locks out of their AAA games. the reason Denuvo is even possible is because the internet fundamentally alterated the relationship between PC game buyer and PC game seller. ![]() #SHADOW OF THE TOMB RAIDER DENUVO CRACKED#This leads to the obvious question: Does DRM make financial sense to include in titles if they risk being cracked before release date? Conversely, does releasing games early to selected customers make financial sense if it results in the DRM being cracked before release? Publishers are now eroding the potential sale day advantage of DRM through the latest practice of offering games for early release in an attempt to secure an ever larger number of pre-orders for popular titles. The kicker, the game isn't officially released until this Thursday. Last week saw Hitman 2, the latest Denuvo protected game get cracked in a short time. The popular wisdom of publishers in the past considered DRM worth while as it thwarts piracy during the critical sales spike when games are first released. Slashdot has documented the slow decline of Denuvo from stories in 2014, and 2016 where publishers were praising Denuvo's success at mitigating piracy for weeks, to its slow decline last year where games were being cracked within "hours" of release. Thegarbz writes: Denuvo, the darling of the DRM industry was once considered by publishers to be the final solution to piracy. ![]()
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